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	<description>You don&#039;t have to like it - You just have to read it.</description>
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		<title>Mass Effect 2 Engineer Build</title>
		<link>http://antisocialcontract.com/wordpress/?p=9</link>
		<comments>http://antisocialcontract.com/wordpress/?p=9#comments</comments>
		<pubDate>Thu, 16 Aug 2012 21:17:50 +0000</pubDate>
		<dc:creator>kudo</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[Build Name: Wireless Electrician Advanced Weapon Training &#8211; Sniper Rifle Skills Area Overload 10 points Area Incinerate 10 points Mechanic 10 points Combat Drone 10 points (Attack Drone) Area Reave 10 Points Alternately keep everything to same but reallocate incinerate...]]></description>
			<content:encoded><![CDATA[<p>Build Name: Wireless Electrician<br />
Advanced Weapon Training &#8211; Sniper Rifle<br />
Skills<br />
Area Overload 10 points<br />
Area Incinerate 10 points<br />
Mechanic 10 points<br />
Combat Drone 10 points (Attack Drone)<br />
Area Reave 10 Points</p>
<p>Alternately keep everything to same but reallocate incinerate points to be, 6 points in Incinerate 3 points Cryo Blast, 1 point in AI hacking</p>
<p>This Specialization is incredibly effective against the Collectors, and was easily able to carry me through the Suicide Mission with Zero deaths. To effectively use it, keep distance<br />
and cast spells down your scope (thus increasing range and accuracy of your spells, also<br />
the Viper Sniper Rifle is very effective in tearing down your foes.)</p>
<p>When fighting synthetics, use Garrus and Miranda, or Tali and Legion<br />
When fighting Humanoids and especially Collectors use Thane and Mordin Solus</p>
<p>Miranda Skills<br />
10 points Area Overload<br />
10 points Area Warp<br />
10 points Cerberus Leader (for damage or health up to your playstyle damage seems effective)</p>
<p>Mordin Skills<br />
10 points Area Incinerate<br />
10 points Heavy Neural Shock<br />
10 points Salarian Scientist up to Salarian Genius</p>
<p>Thane Skills<br />
10 points Area warp<br />
10 points Drell Assassin up to Drell Marksman<br />
10 points Squad Shredder Ammo</p>
<p>Garrus Skills<br />
10 points Area Overload<br />
10 points Squad Armor Piercing Ammo<br />
10 points Turian Rebel up to Turian Renegade</p>
<p>Tali Skills<br />
10 points Combat Drone (Attack Drone)<br />
10 points Quarian Machinist<br />
10 points Area Energy Drain</p>
<p>Legion Skills<br />
3 points AI hacking<br />
10 points combat drone (attack drone)<br />
10 points Geth Infiltrator up to Geth Assassin<br />
7 points Geth Shield Boost</p>
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		<title>Mass Effect 2</title>
		<link>http://antisocialcontract.com/wordpress/?p=7</link>
		<comments>http://antisocialcontract.com/wordpress/?p=7#comments</comments>
		<pubDate>Thu, 16 Aug 2012 21:16:51 +0000</pubDate>
		<dc:creator>kudo</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://antisocialcontract.com/wordpress/?p=7</guid>
		<description><![CDATA[I opened the mailbox and pulled from it my copy of Mass Effect 2, I was anxious to play it, but knew that I shouldn&#8217;t as I would entirely ignore my studies. So the first night I locked it in...]]></description>
			<content:encoded><![CDATA[<p>I opened the mailbox and pulled from it my copy of Mass Effect 2, I was anxious to play it, but knew that I shouldn&#8217;t as I would entirely ignore my studies. So the first night I locked it in my closet &#8211; yes, my closet locks. That was friday, and my willpower did not hold out past 4 PM on Saturday. I ripped open the packaging and saw 2 disks, I was  in awe, this was the first xbox 360 game I had encountered that actually used multiple dvds for gameplay. I quickly grabbed disk one and started up my Xbox. And it was worth it. I started the game in Insanity mode, which is the highest (equivalent to Legendary in Halo) and got to playing. The first thing I noticed was the game was filled with impressive cutscenes. It is unfortunate that many of us do not spend a great deal of time praising good qualities and this is where I am going to say that Mass Effect 2 was a top 3 game for me on the xbox 360, only beaten out by Halo 3 and its predecessor. It is a perfect 10 out of 10, it was executed the way its creators wanted. Now, that is all fine and dandy, but now i&#8217;m going to harp on a couple of things that I miss from the original and a couple of things I dislike in the sequel.</p>
<p>First is the lack of the ability to crouch anywhere. Whether I was using it to teabag an enemy or &#8220;stand&#8221; behind cover, crouching was actually a key game mechanic for me in the original Mass Effect, and one element that I felt made the 3rd person action more playable than its similar competition, Gears of War.<br />
Next, is the addition of &#8220;Manual&#8221; cover action, in otherwords press A to use cover. While this element has been implemented in other games (Gears) It makes the game feel clunkier and as a whole changes what is Mass Effect into Gears of War plus an RPG element. I don&#8217;t remember the last time I had to &#8220;use&#8221; a wall in real life, thus, walking up to a wall should be the way you take cover, not something manual like the A button. However I can rag on this all I like, the key problem with it, is that sometimes your character will just accidentally pop his head up and get shot, or the A button won&#8217;t work properly and thus will cause you not to even take cover. At least with manual crouch I wouldn&#8217;t move off of a wall ready to get shot in the face to death.<br />
Third, I don&#8217;t know why but everyone seems to have it out for the ability to choose gear and weapons of different types. The original Mass Effect gave you many options as to what you wanted to fight with, and it is missed. There are only about 12 primary weapons in the game and about 6 heavy weapons, which it is sad to say, but heavy weapons are more of a focus in this game than primaries are. I could get a little more in depth and talk about the Carnifex pistol or the 10 shots in the starting sniper rifle &#8211; thank god for the viper sniper but it would be safer to say that the biggest problem with weapons in mass effect is that ammo is scarce, and heavy weapon ammo is not purchasable at vendors.<br />
Last, I miss the variety in skills, with only half the skills to acquire my Commander Sheppard&#8217;s skill tree is likely to look much like most players trees. That saddens me. I like variety, I like the ability to discuss my class specialization.</p>
<p>These are big, or small problems depending on who you speak with. Some even feel that these changes were all for the better, as they prefer the more &#8220;pickup and go&#8221; nature of the game. However the game really cries for the same attention the first got, that is the same kind of depth.</p>
<p>But let us end on a good note, here is what I loved about the game.</p>
<p>The amount of combat encounters have been overhauled and might I add, they are fun, and plenty. No more &#8220;I got this cool weapon but where can I find enemies&#8221; like in the first Mass Effect. I love it, more shooter gameplay.<br />
In the first Mass Effect a player would have to have a teammate in his or her party for 75% of the total game in order to get their respective &#8220;ally&#8221; achievement, which was essentially their loyalty. 75% of the game did in fact include side quests which had you roaming desolate planets for hours on end. Bioware has done away with this. Let us Rejoice and cry in silence a bit, for exploring those planets was great fun. Although I may miss some of those good times driving around, fighting thresher Maws and running through husk filled tunnels I do not miss the necessity of 4 playthroughs just to get squad loyalty, especially when it is four playthroughs of 75% completion. I will say though, in the original mass effect, every achievement you earned truly felt like an achievement after you got to 28 achievements. Thank you Bioware for adding Loyalty quests in Mass Effect 2, they are fun, help you learn about your squadmates and allow you to have a good time while actually impacting the course of the in game storyline.<br />
Next up is the quickspeak, that is, in a conversation the ability to perform a Paragon or Renegade option by pressing LT or RT on the xbox controller, in otherwords the conversations become even more interactive if they are going violently, who knew in game conversations could get MORE fun.<br />
Not to mention Twice the number of party members and romance options, and the return of a few of my favorite characters such as Garrus and Tali, though sadly Liara will not join your squad.</p>
<p>Anyway, I went two playthroughs, both in insanity, in a total of Saturday to Saturday of 1 week. The game is beautiful, I couldn&#8217;t put down the controller and quite frankly I would buy it again for the PC, just to play it through with the small differences the PC offers control wise.</p>
<p>Everyone who reads this should pick up a copy, and mind you, if I can complain as much as I did, I must really love the game to tell you to get a copy.</p>
<p>This is my old game analysis, I intend to reanalyze the game at a later date. I also am going to repost my build for the Engineer class that got lost to the world when I had server failure.</p>
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